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Duckpoint icon: a rubber duck in the crosshairs of a targeting reticle

Duckpoint

A thirty-level tower-defense run. Ducks, turtles, monkeys and worse are marching on your base — build the guns and hold the road.

Free to play · Android · 30 levels · 10 towers · Optional Play Games leaderboards

Screenshots

Level 4 intermission: an army base at the end of a road, two towers on the map, and the tower picker showing Ballista, Mine, Turret and Machine Gun.
Level 4 — buy the guns before the next wave.
The reward draft after level 5: three cards offering Ballista Damage I, a new Flamethrower, and Machine Gun Range I.
After every level — one card from three.

How to play

  1. Raise a tower on a free cell. The Ballista is cheap; the heavier guns cost coins you earn in the fight.
  2. Waves of units march down the road toward your base. Every kill drops coins, and nearby towers pick them up — so build where the money lands.
  3. Clear the level and draft one card from three. Cards unlock a tower, sharpen one, or strengthen your base before the next wave.
  4. Each cleared level also opens one more map tile. Expand toward the road, and toward the spots the waves will take next.
  5. Hold all thirty levels. The Gorilla leads the assault at level 10, the King Duck at 20, and level 30 is the finale.

What's inside

Ten towers, real trade-offs

Ballista, Machine Gun, Turret, Coil, Flamethrower, Mine, Sprinkler, Howitzer, Missile Silo and Laser — from a five-coin popgun to a 500-damage missile with the largest blast in the game.

A thirty-level run

One run, thirty levels, no endless mode. It is patient for the first six, and unforgiving well before thirty.

A draft after every level

Pick one of three cards: unlock a new tower, upgrade damage, range or fire rate, or raise the Base's max HP and regeneration. No two runs upgrade the same way.

A map that grows

Every level adds a tile to the map. The board you finish with was shaped by the choices you made along the way.

Enemies with habits

Rubber ducks blast when they die. Turtles take a beating. Buggy cars are fast and flimsy. Armadillos dig underground, and the APC unloads five soldiers when you kill it.

Plays offline

The campaign needs no connection: your settings live on your device and nothing is uploaded while you play. Only ads and leaderboards use the network.

Free, with an optional upgrade

The game is free and supported by ads. A one-time in-app purchase removes them — no subscription.

Leaderboards, if you want them

Sign in with Google Play Games to post scores. It is optional: without signing in, everything stays on your device.

The opposition